Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

QualitySettings.RayMarchingTolerance field

Defines the tolerance level for the ray marching process when handling sprite lights. Measured in pixels. A lower value increases precision but may incur additional computational cost.

public float RayMarchingTolerance;

Remarks

Has no effect if there are no active sprite lights on the screen

See Also