QualitySettings.RayMarchingTolerance field
Defines the tolerance level for the ray marching process when handling sprite lights. Measured in pixels. A lower value increases precision but may incur additional computational cost.
public float RayMarchingTolerance;
Remarks
Has no effect if there are no active sprite lights on the screen
See Also
- struct QualitySettings
- namespace Dim0v.RadianceCascades2D.Utility