QualitySettings.ProcessAnalyticalLightsOnGPU field
Determines whether analytical light sources will be processed on the GPU or the CPU. Enabling this option can improve performance by offloading light processing to the GPU instead of the CPU, but its effectiveness may depend on the complexity of the scene and the resolution.
public bool ProcessAnalyticalLightsOnGPU;
Remarks
Has no effect if there are no active analytical lights in the scene
See Also
- struct QualitySettings
- namespace Dim0v.RadianceCascades2D.Utility